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Games for Learning

Target Audiences:

  • Head of PSHE/Citizenship
  • Heads of Subjects
  • Curriculum Managers NQT’s SENCo

Key Features:

  • 150 ways to engage students to maximise learning
  • See how quality decision-making, creativity, communication and problem-solving games can be built into your school
  • Works equally well with G&T, SEN and disaffected pupils

Hands-on, highly practical

  • Kinesthetic games for the fidgety learner
  • Contain, explain and entertain
  • Game rules and conduct - how to explain them in a way that motivates

Case Study

“Brilliant ideas . . . Surpassed my very high expectations. The best course I have been on in a very long time.”

Sammia Nazir - Feresham College

Booking Details & Fee: Contact Us for more details.

Request A Brochure: Click Here

Course Information Sheet: Download .pdf

Free Brochure

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Request a free Malit Educational Training Brochure.

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Why games work

  • Engage all types of learners
  • Level up - getting to flow and deep learning through games
  • Making the student do the hard work
  • The principles of engagement
  • What makes a good game

150 simple, fun and easy-to-use games

  • Improve questioning skills
  • Engage thought patterns
  • Develop listening
  • Encourage collaboration
  • Practice interpersonal skills
  • Enhance memory and recall
  • Unpick the learning
  • Evaluate meaningfully
  • Reflect purposefully
  • Improve judgement

Using Games to break up and enhance learning

  • Experience  great starters, energisers, plenaries and 3 Minute Motivators
  • Learn how to revamp any area of the curriculum
  • Use games to make repetition fun
  • Impress in lesson observations

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