Games for Learning
Target Audiences:
- Head of PSHE/Citizenship
- Heads of Subjects
- Curriculum Managers NQT’s SENCo
Key Features:
- 150 ways to engage students to maximise learning
- See how quality decision-making, creativity, communication and problem-solving games can be built into your school
- Works equally well with G&T, SEN and disaffected pupils
Hands-on, highly practical
- Kinesthetic games for the fidgety learner
- Contain, explain and entertain
- Game rules and conduct - how to explain them in a way that motivates
Case Study
“Brilliant ideas . . . Surpassed my very high expectations. The best course I have been on in a very long time.”
Sammia Nazir - Feresham College
Booking Details & Fee: Contact Us for more details.
Request A Brochure: Click Here
Course Information Sheet: Download .pdf
Free Brochure
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Request a free Malit Educational Training Brochure.
Why games work
- Engage all types of learners
- Level up - getting to flow and deep learning through games
- Making the student do the hard work
- The principles of engagement
- What makes a good game
150 simple, fun and easy-to-use games
- Improve questioning skills
- Engage thought patterns
- Develop listening
- Encourage collaboration
- Practice interpersonal skills
- Enhance memory and recall
- Unpick the learning
- Evaluate meaningfully
- Reflect purposefully
- Improve judgement
Using Games to break up and enhance learning
- Experience great starters, energisers, plenaries and 3 Minute Motivators
- Learn how to revamp any area of the curriculum
- Use games to make repetition fun
- Impress in lesson observations
